Solo Game Developer
Hi, I'm Clyde. I design, code, model and ship my games by myself, mostly in Godot, and build tools that help other game developers.
By day I'm a Product Engineer at FirstLook, the player CRM for understanding, engaging and growing your playerbase. Right now I'm making Precious Feather, and the demo is out.
Precious Feather
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▶ Now in development
What I'm making
▶ TrailerPrecious Feather
Hunt for the perfect feather. Feed what's waiting at home. Sleep if you can. The rent will be due.
You play as a loyal wife to your husband. He needs a perfect feather to win the fedora competition so he can pay the rent. He isn't normally this grumpy and rude, but maybe it's just the stress.
Shipped
Games
▶ Trailer2024 – 2025
Baratrum
Save lost souls and guide them to the light.
- Godot 4.2
- C#
- GDScript
▶ Trailer2021 – 2024
Bring the Chickens Home
Find the chickens, bring them back to the coop, and fight off enemies with power-ups.
- Godot 3.5.3
- C#
- GDScript
▶ Trailer2024
Reversi Temple
A 3D take on the classic board game Reversi.
- Godot 4.2
Now cooking
Tools for game devs
Get Streamers Info
A directory of gaming streamers and content creators for game publishers and marketing teams.
- NextJS
Steam Review Alert
Get notified the moment a new review lands on your Steam game.
- NextJS
- TypeScript
- React
Good Game Insights
Market insights that help game developers understand their marketplace.
- NextJS
- TypeScript
- React
From the workshop
Writing
Day job
Alongside making games, I'm a software engineer. Where I've worked:
- FirstLook · Product Engineer 2025 – Present
- Montu 2024 – 2025
- Atlassian 2022 – 2023
- Expedia 2018 – 2022
- APNIC 2016 – 2018